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A command-line utility to install any recent version of Unity.
This script let you can make an animated score effect on an object. Unity 3d Tutorials: Free Unity Game Assets -The 54 Best Websites To Download. Free Unity Game Assets -The 54 Best Websites To Download.
Currently only supports macOS but support for Windows/Linux is possible, PRs welcome.
Table of Contents
Download the latest release here. install-unity is a self-contained executable and has no dependencies.
Or you can install via Homebrew using sttz/homebrew-tap, see the tap readme for instructions.
Installing the latest release version of Unity is as simple as:
Versions
Most commands take a version as input, either to select the version to install or to filter the output.
You can be as specific as you like,
2018.2.2f1
, 2018.2.2
, 2018.2
, 2018
, f
or 2018.3b
are all valid version inputs.install-unity
will scan for the available regular releases as well as the latest betas and alphas.Will show the available versions and the argument acts as a filter. Without an argument, only regular releases are loaded and displayed. Add an argument including
b
or a
to load and display either beta or both beta and alpha versions as well.In case install-unity fails to discover a release, it's also possible to pass a release notes or unity hub url instead of a version to
details
and install
:Patch Releases
With the switch to LTS versions, Unity has stopped creating patch releases for Unity 2017.3 and newer. install-unity no longer scans for patch releases but you can still install them by specifying the full version number.
Packages
The command above will install the default packages as specified by Unity.
Will show the available packages for a given version. You can then select the packages you want to install with the
-p
or --packages
option. The option can either be repeated or the names separated by space or comma:Offline Install
install-unity can be used in a two-step process, first downloading the packages and then later installing them without needing an internet connection.
Will download all available packages to
~/Desktop/Downloads
together with the necessary package metadata.Will install those packages at a later time. Simply copy the folder together with the
install-unity
binary to another computer to do an offline installation there.You can download and install only a subset of the available packages.
Run
To select a Unity version from all the installed ones, use the run command.
Will open the latest version of Unity installed.
You can also use the path to a Unity project and install-unity will open it with the corresponding Unity version.
It will only open with the exact version of Unity the project is set to. You can optionally allow it to be opened with a newer patch, minor or any version:
You can pass command line arguments along to Unity, e.g. to create a build from the command line (note the
--
to separate install-unity options from the ones passed on the Unity).CLI Help
The old Python version of install-unity can be found in the legacy branch.
-->Xbox One Wireless Controller can work with your PC if you download one of the following driver packages:
- PC drivers for Xbox One Controller (x64).
Note To use your Xbox One controller with your console after using it with a PC, you must re-sync the controller to the console. You can do this by using the wireless sync button or a USB cable. For details, see Connect a wireless Xbox One controller to your console.
If you want to use an Xbox 360 Controller with your computer, you can use an Xbox 360 Controller for Windows. Or, you can use an Xbox 360 Wireless Controller together with an Xbox 360 Wireless Gaming Receiver for Windows.
Adding controller support to a brand new Unity project.
Start up Unity, and go to File > New Project.
Setting Up the Input Manager
In order to set up Unity so we can easily access controller inputs from scripts, we need to properly set up the Input Manager.
Go to Edit > Project Settings > Input to open the Input Manager.
There are 20 total input buttons and axes on an Xbox controller, but for this demo we will only add the 4 face buttons, A, B, X, and Y, and the two joysticks. This is the most tedious part of the process, so if you’d like to skip it, I’ve provided a completed InputManager.asset file to download and use here:
Add 8 new axes to the Input Manager by changing the size value. The first 4 inputs will represent the 4 face buttons. Open the dropdown menu for the first new Axis, and change the values to the following settings for the A button:
For the next 3 inputs, input the same settings for the other 3 face buttons, except for “Name” and “Positive Button”. The button settings should reflect the values on the Unity3D Xbox Controller wiki:
NOTE: Windows, Mac, and Linux all have different button values for the Xbox controller, as seen on the Wiki page. To make the process of switching between these platforms easy, the InputManager.asset file found in the Project Settings folder in your Unity project folder stores your input settings. If you create a separate InputManager.asset file for each platform, and store them in another folder, you can switch them in and out by replacing the file in your Unity project folder with the one for the desired platform.
The last 4 inputs will represent the 2 axes on the 2 joysticks. For the first one, change the values for the following settings for the X axis on the left joystick:
Input the same values for the next 3 inputs, for the left joystick Y axis, and the right joystick X and Y axes. Again, refer to the Xbox controller page on the Unity3D Wiki to find the correct axis values:
Setting Up a Scene
For this example we will create a simple scene to move a character around in. Add a plane with a collider as a floor, and add a capsule on top of it as a player. If the capsule has a capsule collider on it, remove the capsule collider and instead add a character controller component. Make sure there is a camera in the scene, and it is pointed at the objects in the scene. Finally, add a light into the scene so we can see our objects properly.
Coding the Player Movement
Next we will write a script to control our player. Create a new C# script called PlayerMovement, and open it in your editor of choice. Write the following code:
Finally, add this script as a component to your Capsule, and press play to test out your game.
Adding Player Number 2
Adding support for multiple controllers is a great way to include local multiplayer in your game. To add more controller inputs, add more axes to the Input Manager. Repeat the same process as before, except when entering the “Positive Button” values, include the number of the joystick. For example, instead of “joystick button 0”, write “joystick 2 button 0”. Similarly, for the left and right joystick axes, change the “Joy Num” dropdown value to reflect the correct joystick number. Finally, when writing the “Name” value for the buttons and joystick axes, add a suffix which denotes the joystick or player number. For example, instead of “LeftJoystickX”, write “LeftJoystickX_P2”. Remember to change all of these settings for your first set of inputs as well.
After changing all of the input settings, you will have to make some changes to the PlayerMovement script as well. Make the following changes.
After changing the script, duplicate your player object, and move it to the side a bit, so it’s not overlapping the first player. Select the first player, and look at your PlayerMovement component in the inspector. Because we made joystickNumber a public integer, we should be able to change it directly in the inspector. Change one player’s joystickNumber to 1 in the inspector, and change the other player’s to 2. This should allow you to control each player separately with 2 controllers.